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Tailors do not leave the ship.Ĭrew members will respawn on the ship when killed, and will return to the ship if the player does (even if the player is killed). Other crew classes may also be able to provide combat support. Engineers also provide combat support when traveling, though they are not as strong as combatant types.
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Soldiers, Outlaws, Janitors and Penguins provide the best away-mission support. Crew members' health and combat power scales with the player's currently-equipped armor. The party will accompany the player to a planet's surface, the outpost, and missions, and will fight monsters and hostiles. A maximum of two crew members can follow the player at once however, you will not be able to recruit more crew members to your ship if you already have two crew members in your party (despite new crew members directly beaming to the ship).
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When in a party, the crew members follow players. Players can talk to crew members on their ship to add them to their party. In addition to recruiting colonists, there are two other ways to acquire crew members: You can break this down along racial lines as well, for example, decorating a home with lots of Apex machinery will generate an Apex Electrician tenant. scientific furniture will result in some manner of researcher, while weapon's crates and military objects will spawn a guard. You can "influence" what type of tenant you will receive by putting furnishings relevant to their profession in a dwelling before placing a colony deed. Miniknog Researcher, Hazmat Scientist & Scientist Tenants: This is what we in the gaming world might call "a hint." You'll note there are twelve slots for crew members, and twelve different types of crew. Even Mechanics and Engineers have savagely diminishing returns for recruiting more than one. It's best to take a balanced selection of crew members - you gain very little for having multiples of the same variety. Penguin Mercenary: Fighter, uses two different pistols. Janitor: Fighter, uses daggers or pistols in combat. Outlaw: Fighter, uses a broadsword or a shotgun in combat. Soldier: Fighter, uses broadsword or an assault rifle in combat. Tailor: Changes the uniforms of the crew to the player's cosmetic effects. Mechanic: Increases ship fuel efficiency by 10%. Engineer: Increases ship travel speed by 10%. Yellow Chemist: Grants a 90 second light boost - permanent while aboard ship. Orange Chemist: Grants a 30 second damage boost - permanent while aboard ship.
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Green Chemist: Grants a 30 second run boost - permanent while aboard ship. Blue Chemist: Grants a 30 second jump boost - permanent while aboard ship.
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Medic: Grants a 30 second regeneration boost - permanent while aboard ship.
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