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Like Victor says "Goodsprings' as fine a place to settle as any". In a way, The Wasteland is its own world, and Goodsprings exists outside of it, as its own little utopia. The characters in GS ( Pete, Doc Mitchell, Sunny and even Trudy ) are among the nicest people in the game, and I don't believe this is unintentional. Except the schoolhouse ( which Sunny keeps safe ), nothing about Goodsprings is creepy or dangerous in any way, on the contrary. comforting in Goodsprings, almost welcoming you to the town with open arms. The eerie New Vegas soundtrack feels oddly. Townsfolk all know each other and seemingly care about one another, rather than treating each other like complete strangers that live in the same place.
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It's a small, quiet town, with no pestering or disturbance from the outside really.
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Yes, we do start the game there, but that's not the sole reason why I enjoy it. No matter how far into the game I have come, I always make sure to visit the town every now and then and just observe the scenery. The Goodsprings homes appear only in Fallout: New Vegas.It is all subjective and it's just my opinion, but man, something about Goodsprings just draws me back to it every single playthrough. It is also fairly close to the fast travel point. All the storage within is safe, none of the items or beds are owned, and Easy Pete will rarely use it.
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