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Not only are you constantly checking the number of vegetables, fish, apples, and meat stocked in your barns and warehouses, you also have to keep an eye on the time of year and the temperature. My first potato farm turned out to be far too big and I had to assign four workers to make sure everything got harvested in time for the winter. Farms especially will need more people the bigger they get. But you also have to entrust each of these production facilities with a worker or two (or three or four). By plonking down fishing piers and farms you can begin to make a living for your underlings. You begin with a few shacks and a handful of people. And when I say “your head” I really mean “the heads of your idiotic labourers”. But you also need firewood for warmth and a roof over your head. You need food to stay alive, for instance, lots of food. It also bears a close resemblance to the farming and village management of Banished, and rests a lot of its appeal on the survivalism of its cousin.
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It’s a management sim counter-argument to the medieval survival game of the same series.
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This is Forest Village, or to give it its full title, Life Is Feudal: Forest Village. Before the 13th Year.īut we’re getting ahead of ourselves. Which is a pity, because the citizens of Scallyminster murdered plenty of bears in their time, before the fall, that is. I don’t think the game will let them feast off the frozen corpses of the last six villagers. The village is empty of life now, except for the bears, who have always been very pleasant. They followed my orders, like good computerised serfs, right to the bitter end. I’d like to think I did everything in my power to help the last citizens of this dying village, but that would be a lie. The village of Scallyminster lies in ruins. This week he mismanages a settlement of brow-beaten farm workers in Forest Village, a placid spin-off from Life Is Feudal’s medieval sandbox. Every Moday we send Brendan to plough the fields of early access and see if anything nutritious grows.
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